Virtual reality is making a significant impact in education, as demonstrated by a recent project developed through Cascade: The Fontis Fellowship.
To support environmental learning amongst children aged four to seven, Fontis created a VR game focused on honeybees. The immersive experience helps young pupils explore ecosystems and understand the role of bees in environmental balance.
The game was designed for students at Lilliput Infant School. It uses Oculus Go headsets to transport children to a virtual world where they can explore cause and effect, and see how their actions influence the environment.
VR has enormous potential in education, offering powerful new ways to engage learners and deepen understanding.
“VR in education is on the rise and we wanted to give the children an introduction to the technology. The game centres around users helping honeybees to pollinate flowers, whilst at the core, needing to strike a crucial balance between the happiness of civilisation and man’s technology advancements, the natural environment and agriculture.
“The world faces a huge environmental sustainability challenge of the moment. One of the biggest observations by green charities and campaigners is that people don’t generally go out of their way to harm the environment that we are living in – but that people are not educated enough about the issue and don’t know what small input they can contribute to help, or the impact of their behaviour – environmentally friendly or unfriendly.”